Sign In
SPEC / REVIT MATERIAL CONTROL

EDIT THE MATERIAL. TUNE THE ASSET.
FIX THE TEXTURE PATHS.

Stop jumping between material dialogs, schedules, asset settings, and texture folders. Spec puts the full material workflow in one editor.

// EDITOR

Edit identity, graphics, patterns, and asset links in context.

// PROPERTIES

Control color, textures, finishes, and semantic behaviors.

// BROWSER

Browse previews, check usage, and assign or create assets.

// RE-PATH

Audit references and batch re-path missing textures.

// PURGE

Scan usage and safely clean up unreferenced materials.

// PAINT

Paint materials onto element faces or remove paint.

[CAPABILITIES]

EVERY MATERIAL TASK, CONNECTED.

Edit material records, tune appearance assets, audit texture paths, paint and remove painted faces, and clean unused materials without leaving the Spec workspace.

01. MATERIAL EDITOR

Edit identity data, graphics, patterns, transparency, and assigned asset links directly from the material table.

02. ASSET PROPERTIES

Control colour, texture source, finish, relief, cutout, transparency, and semantic behaviour while the selected material stays in context.

03. ASSET BROWSER

Browse previews, check usage, assign assets, copy existing assets, or create new ones from the same workspace.

04. TEXTURE RE-PATH

Audit texture references, collect missing paths, and re-path selected assets to a controlled project or office folder.

05. SAFE PURGE

Scan project usage, review unused materials, and clean up only after Spec checks where materials are still referenced.

06. PAINT

Paint materials directly onto selected element faces or scan and remove them to restore original component structures.

Staged edits · Revert support · Apply when ready

EDIT THE MATERIAL. TUNE THE ASSET.
WITHOUT LEAVING REVIT.

Spec is available as an individual product subscription. Access is verified before launch, so teams can keep advanced material controls protected.